Hello! My name is Jennifer Myers
I have collected my most relevant works I believe that best represent me as concept artist.
I have worked with a small mobile game company, TwinRayj Studios, sharing a role as a concept and 2D artist for 2 years.
I am self taught in 3D programs, such as Blender and Unreal.
Skills:
Digital
-Proficient in Adobe Photoshop, Clip Studio
-Familiar in Unreal, Blender, Adobe Illustrator, Adobe After Effects, Quixel
Traditional
-Proficient in Acrylic paint, Graphite, Prismacolor pencils, Gouache, Watercolor
-Familiar in Oil paint, Inking, Charcoal
A short summary of my resume, otherwise click here for detailed page.
Trained in Anatomy, Perspective, Composition, Color Theory
at Kendall College of Art and Design BFA 2020
Illustrative Work
Phasmophilia (a personal game project) 2022
Phasmophilia (a personal game project) 2022
Fallen Away 2022
Fallen Away 2022
Jacko the Lady Pirate 2022
Jacko the Lady Pirate 2022
Rufus 2022
Rufus 2022
NoU 2022
NoU 2022
Song Album Cover 2022
Song Album Cover 2022
MerMay 2021
MerMay 2021
Stream is Offline 2021
Stream is Offline 2021
Candles Prevent Sanity Loss 2021
Candles Prevent Sanity Loss 2021
Galaxy Cats 2021
Galaxy Cats 2021
Individual Character Designs 2021-2022
Individual Character Designs 2021-2022
Sunsets on Mars are Blue 2020
Sunsets on Mars are Blue 2020
Winter Creature 2020
Winter Creature 2020
Pluto Anime 2020
Pluto Anime 2020
Spino 2020
Spino 2020
Game Concepts/Implementations, Webtoon Snippets, Concept Boards, and Minor Animations
Personal Project (Phasmophilia)
Personal Project (Phasmophilia)
Personal Project (AutomaVita)
Personal Project (AutomaVita)
Personal Project (AutomaVita)
Personal Project (AutomaVita)
Personal Project (AutomaVita)
Personal Project (AutomaVita)
Utilization of Blender into Concept/Illustration Workflow
Example of my working knowledge of Blender to utilize in my concept design & illustration process
Passion Projects- Using Blender, Quixel, and Unreal
I have self-taught myself on these 3 programs and have been utilizing them frequently during my free time. Game development is my passion.
Progress shot of Using Unreal to build level design & Merging Actors to optimize (back into Blender to clean up and into Quixel to texture)
Progress shot of Using Unreal to build level design & Merging Actors to optimize (back into Blender to clean up and into Quixel to texture)
Implemented 3D Model
Implemented 3D Model
Progress shot of 3D Modeling the Asset
Progress shot of 3D Modeling the Asset
2D Turn around and Concept of Asset
2D Turn around and Concept of Asset
General Concept Board of Game Asset
General Concept Board of Game Asset
Generic Concept for Assets
Generic Concept for Assets
Importing Self-Made Model into Unreal
Importing Self-Made Model into Unreal
Progress shot of Self-Made Model into Quixel for Texturing
Progress shot of Self-Made Model into Quixel for Texturing
Concept Project Workflow
(Acrylic painting, digital alterations & additions)
Acrylic Matte Painting
Acrylic Matte Painting
Original Character Outfit Design
Original Character Outfit Design
Rough Characters for Concept
Rough Characters for Concept
Acrylic Painting Digitately Reworked
Acrylic Painting Digitately Reworked
Figures Added Digitally
Figures Added Digitally
Concept Variation
Concept Variation
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